![]() Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. (There's full keyboard support, but as with most PC sports titles, we definitely recommend a dual analog gamepad.) You're also free to choose between various full-court, half-court, and zone defenses. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well. This is all stuff that appeared in 2004's entry and has been left untouched or only slightly refined (for example, collision detection is somewhat improved). There are only a few real differences.įirst: Stealing is much more realistic. In 2004, it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time. In 2005, a player is required to really keep an eye on the passing lanes and move to intercept. ![]() Tying players up in a double almost always results in a quick outlet pass to the open man. Second: The power-hop is no longer the most devastating move in the history of video sports (right up there with the post-combo uppercut from Mike Tyson's Punch-Out!! and any pass play to Bo Jackson in Tecmo Bowl). Opponents now have a much higher success rate of tying a player up during the hop. ![]()
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